SWTOR is also BioWares first entry into the MMO field. For those who don't know what that means, basically an MMO is a multiplayer RPG. Players will find their character exploring the universe with thousands of other players, both experiencing their own stories, and banding together to overcome much bigger obstacles.
Instantly the comparison between SWTOR and World of Warcraft are thrown up, and to an extent they are quite fair and valid points. SWTOR has a very similar combat system, using hotkey combat and the tried and true trinty of TANK/HEALER/DPS class structure. Many other MMO's have attempted this formula, but not as successfully. Because I'm an ExWoW player, I like this. I found I could dive straight into SWTOR and find it instantly familiar. Even the talent trees have a similar design.
Companions come in all shapes and sizes |
Companions are also a strong feature of the game experience. This sounds quite odd to say, but companions are actually really useful. Not only do they follow you faithfully into combat (and do a good roll in what ever area they are suited to), but they also form the basis of your crafting skills. Your character can learn upto 3 craft skills, but when you're out in the world it is your companions who do all the hard work. Firstly, they can gather materials from the environment you are in. This works similarly to other MMO's, where you see a plant, for example, and harvest it. You can also send your companion of on missions for materials, although this will mean you have to adventure with out them for a small period of time. Finally you can send them off to craft for you, again taking a small amount of time. Initially when you have one companion this gets tricky, because you're going to want them out in the field with you. However once you get your second one you can leave one at your ship, giving them orders to craft for you while you're getting on with your game. This is also a handy trick to do before you log off for the night. Next time you log in, they'll be finshed and you'll have something shiny in your pack.
Sound also deserves to be mentioned, and the music in particular. The score is unmistakably Star Wars, and is constant through out your game. No matter if you are in a canteena on Tatooine, or exploring the seedy under belly of Nar Shaddaa, the music blends seamlessly. Its not obtuse in anyway, instead enhancing the overall experience.
So is the game worth getting?
That's actually a tough question to answer. Essentially this is 8 different fully developed stories rolled into one, without even considering PVP and end game. If you are someone who is time poor, then this game is not for you. If you love Star Wars, or loved the Knights of the Old Republic, then this game is almost certainly a must for you. There is a monthly subscription fee, but for the amount of content on release, its more than worth the price of admission.
Final Verdict
Story: | 9 | The stories are well written, each would have been perfectly suited to their own stand alone title |
Gameplay: | 8 | Combat Mechanics are tight, and the usual MMO trappings of grinding gameplay are really well hidden |
Sound: | 10 | The voice acting is great, but the musical score is one of the best I've heard in a game |
Graphics: | 9 | Even on the lowest setting (My PC needs an overhaul), the scenery is lush and well designed. However the character faces do tend to look just a little like plasticine. |
Overall: | 9 | There are hours and hours of entertainment to be had here, and for the about 2/3 the price of most console releases its an absolute bargain. |